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To turn this feature off, remove the registry value. Note: There is some performance penalty associated with assembly bind failure logging. To enable assembly bind failure logging, set the registry value (DWORD) to 1.
Borderlands the pre sequel save editor horizon download#
Download: Click Download and in a few moments you will receive the download dialog. Gibbed's Borderlands: The Pre-Sequel Editor (Revision 7) It's from the same creator that made a Save Editor for Borderlands 2 and he's back with one for the pre-sequel. WRN: Assembly binding logging is turned OFF. save editor tool for Borderlands: The Pre-Sequel and I thought I'd share this with you. (Exception from HRESULT: 0x80131040)įile name: ‘protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’Īt .Deserialize(Stream input, Platform platform, DeserializeSettings settings)Īt .c_Displa圜lass29.b_1e()Īt .DelegateResult.Execute(ActionExecutionContext context) The located assembly’s manifest definition does not match the assembly reference. System.IO.FileLoadException: Could not load file or assembly ‘protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’ or one of its dependencies.
![borderlands the pre sequel save editor horizon borderlands the pre sequel save editor horizon](https://i.ytimg.com/vi/6XtttYsgijE/maxresdefault.jpg)
I’ve used Gibbed before on BL2 so I know what to do somewhat, but I was never presented with an error like this. The game will autofill some of them when you save in-game. I've edited my items succesfully, what are you trying to do The dropdown menus have all the options that you can and need to set. However, it doesn't seem to work when trying to edit items. ProtoBuf.ProtoException: Invalid wire-type this usually means you have over-written a file without truncating or setting the length see īei (ProtoReader reader)īei (Object value, Int32 key, ProtoReader reader, Type type)īei (ProtoReader reader, Type type, Object value, Boolean noAutoCreate)īei (Stream source, Object value, Type type, SerializationContext context)īei (Stream source)īei .Deserialize(Stream input, Platform platform, DeserializeSettings settings)īei .c_Displa圜lass29.b_1e()īei .DelegateResult.Execute(ActionExecutionContext context)Īlright so I keep getting this error when I try to open a pre existing save here in Gibbed. The editor let me copy/switch my characters, and change their level. An exception was thrown (press Ctrl+C to copy):